Jessica Cookston
Jessica Cookston
3D Character Artist
Huntsville, United States

About

My name is Jess Cookston and I am a 3D character artist! I've been working in the games industry since 2016 starting off with contracting then making my way to working in serious games for 3.5 years. Now I freelance and work with Lazer Bread Games on an upcoming visual novel!

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Skills

3D ModelingCharacter ModelingCharacter DesignDigital SculptingTexturingIllustrationDigital Painting

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Photoshop
Photoshop
Illustrator
Illustrator
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unity
Unity
Affinity Designer
Affinity Designer
3DCoat
3DCoat
ZBrushCore
ZBrushCore
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Bannerlogotest04
    • Video Game
      Potato Paradox Plus
    • Year
      2022
    • Role
      2D Character Artist
    • Company
      Lazer Bread Games
  • Header
    • Video Game
      Salt
    • Year
      2018
    • Role
      Contracted 3D Modeler
    • Company
      Lavaboots Studios LLC

Experience

  • Character Artist at Lazer Bread Games
    Huntsville, United States of America
    December 2018 - Present

    Character artist designing and creating character assets for the upcoming title Potato Paradox Plus. Also responsible for marketing related assets such as steam page imagery and logo design.

  • Digital Artist at Intuitive Research and Technology Corporation
    Huntsville, Alabama, United States of America
    May 2017 - December 2020

    Responsible for accurate, 3d model recreations of real world objects to be used in real time and prerendered products. Helped introduce and implement a streamlined pipeline for the art team. Interfaced with customers to create tasking for Redmine based off of the contracts needs. Managed various projects until delivery to customer.

  • 3D Artist - Contract at Lava Boots Studios LLC.
    Huntsville, Alabama, United States of America
    November 2016 - January 2017

    Worked remotely on several in game assets. Worked with the developers to meet their design needs and kept communication to meet design changes as they arose.